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Swords and Deviltry [Book 1 of the Fafhrd and Gray Mouser Series] [MultiFormat]
eBook by Fritz Leiber
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eBook Category: Fantasy
eBook Description: Swords and Deviltry, the first book of Leiber's landmark series, introduces us to a strange world where our two strangers find the familiar in themselves and discover the icy power of female magic. Three master-magician femme-fatales and a sprightly lad illuminate the bonds between father and son, the relationship between the bravado of the imagination, and the courage of fools. A hedge wizard explains the cold war between the sexes. Mouse and Fafhrd meet again and learn the truth of how Mouse became the Gray Mouser. Together they traverse the smoke and mirrors of Lankhmar learning more and more of the foggy world in which they live, mapping the sinister silent symptoms of the never-ending night-smog. They follow the night-smog's relation to the region's longing for larceny and the hazy opiate of vanity. Last but certainly not least, they experience the pleasures and pains of the City of Sevenscore Thousand Smokers that will lead them to countless more adventures and misadventures.
eBook Publisher: e-reads, Published: 1995
Fictionwise Release Date: February 2002
This eBook is also available in the following bundle(s):
This eBook is part of the following series:
Available eBook Formats [MultiFormat - What's this?]: Adobe Acrobat (PDF) [858 KB], eReader (PDB) [211 KB], Palm Doc (PDB) [206 KB], Rocket/REB1100 (RB) [179 KB], Microsoft Reader (LIT) [202 KB] - PocketPC 1.0+ Compatible, Franklin eBookMan (FUB) [242 KB], hiebook (KML) [444 KB], Sony Reader (LRF) [232 KB], iSilo (PDB) [168 KB], Mobipocket (PRC) [210 KB], Kindle Compatible (MOBI) [256 KB], OEBFF Format (IMP) [273 KB]
Words: 61339 Reading time: 175-245 min.
Microsoft Reader (LIT) Format: Printing DISABLED, Read-Aloud ENABLED
Adobe Acrobat (PDF) Format: Printing DISABLED, Read-Aloud DISABLED All Other formats: Printing DISABLED, Read-aloud DISABLED

I: InductionSundered from us by gulfs of time and stranger dimensions dreams the ancient world of Nehwon with its towers and skulls and jewels, its swords and sorceries. Nehwon's known realms crowd about the Inner Sea: northward the green-forested fierce Land of the Eight Cities, eastward the steppe-dwelling Mingol horsemen and the desert where caravans creep from the rich Eastern Lands and the River Tilth. But southward, linked to the desert only by the Sinking Land and further warded by the Great Dike and the Mountains of Hunger, are the rich grain fields and walled cities of Lankhmar, eldest and chiefest of Nehwon's lands. Dominating the Land of Lankhmar and crouching at the silty mouth of the River Hlal in a secure corner between the grain fields, the Great Salt Marsh, and the Inner Sea is the massive-walled and mazy-alleyed metropolis of Lankhmar, thick with thieves and shaven priests, lean-framed magicians and fat-bellied merchants--Lankhmar the Imperishable, the City of the Black Toga. In Lankhmar on one murky night, if we can believe the runic books of Sheelba of the Eyeless Face, there met for the first time those two dubious heroes and whimsical scoundrels, Fafhrd and the Gray Mouser. Fafhrd's origins were easy to perceive in his near seven-foot height and limber-looking ranginess, his hammered ornaments and huge longsword: he was clearly a barbarian from the Cold Waste north even of the Eight Cities and the Trollstep Mountains. The Mouser's antecedents were more cryptic and hardly to be deduced from his childlike stature, gray garb, mouseskin hood shadowing flat swart face, and deceptively dainty rapier; but somewhere about him was the suggestion of cities and the south, the dark streets and also the sun-drenched spaces. As the twain eyed each other challengingly through the murky fog lit indirectly by distant torches, they were already dimly aware that they were two long-sundered, matching fragments of a greater hero and that each had found a comrade who would outlast a thousand quests and a lifetime--or a hundred lifetimes--of adventuring. No one at that moment could have guessed that the Gray Mouser was once named Mouse, or that Fafhrd had recently been a youth whose voice was by training high-pitched, who wore white furs only, and who still slept in his mother's tent although he was eighteen.
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