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Star Trek: Strange New Worlds 5 [Secure eReader (recommended)/Mobipocket/Microsoft Reader/Adobe]
eBook by Dean Wesley Smith & John J. Ordover & Paula M. Block
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eBook Category: Science Fiction
eBook Description: Back by popular demand! Our fifth anthology featuring original Star Trek,(R) Star Trek: The Next Generation,(R) Star Trek: Deep Space Nine,(R) and Star Trek: Voyager(R) stories written by Star Trek fans, for Star Trek fans! The past five Strange New Worlds competitions have drawn thousands of submissions. This new galaxy of amazing stories, proves that our writers keep on expanding the boundaries of their collective imaginations. Strange New Worlds V features newly released stories spanning the twenty-third and twenty-fourth centuries, from the early days of Captain Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These unforgettable stories explore and examine the past and future of Star Trek from many different perspectives. Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek fiction this side of the Galactic Barrier!
eBook Publisher: Simon & Schuster, Inc./Pocket Books, Published: 2002
Fictionwise Release Date: August 2002
This eBook is part of the following series:
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Available eBook Formats [Secure eReader (recommended)/Mobipocket/Microsoft Reader/Adobe - What's this?]: SECURE MOBIPOCKET FORMAT (708 KB], SECURE MICROSOFT READER FORMAT (873 KB] - Requires Microsoft Reader 2.1.1 for PCs, or Microsoft Reader 2.2.2 on Pocket PC 2002 handheld devices. Some older Pocket PCs can be upgraded. Learn More., SECURE EREADER (RECOMMENDED) FORMAT (366 KB], SECURE ADOBE READER 7 FORMAT (8.1 MB]
Secure Adobe: Printing DISABLED, Read-aloud DISABLED Other formats: Printing DISABLED, Read-aloud DISABLED
Microsoft Reader ISBN, eReader (recommended) ISBN: 9780743451680 Adobe Acrobat Reader ISBN, MobiPocket Reader ISBN: 0743451686

Introduction Welcome to Strange New Worlds V. It feels wonderful to write those words. When we first started doing these contest anthologies, there was no way to know that the idea would work. Lots of things seem like they are destined for success and then turn out not to be. The thing that has made the Strange New Worlds anthologies work, I think, is that they are a labor of love from all sides, from the thousands of fans who write and send in the stories (whether their stories are to be found in this volume or not), to the publisher and editors, who are all writers as well, and who understand the drive to get your story down the way you want to write it, to tell the Star Trek story that won't get out of your head. Perhaps the most impressive thing, and a lesson to us all, is the number of stories about the cast of the brand-new show Enterprise that were submitted. With only days between the airing of the first episode and the closing deadline for this anthology, fans ignored all the voices telling them that there wasn't enough time, sat down and wrote their story, then -- and this is often the hardest part -- put their story in an envelope and mailed it in. Because if you want to know the secret of how to be a professional writer, there it is: write the story, put it in an envelope, and send it to someone who can buy it and publish it. That's what the people in this anthology did, and you can do it too. Best, John J. Ordover STAR TREK® [GRAND PRIZE] Disappearance on 21st Street Mary Scott-Wiecek His mother, God rest her soul, once told him that everyone mattered -- that every life was important. Now in his middle age, he's come to realize that she was either naïve or lying, and he strongly suspects the latter. He knows now that some people don't matter at all. That there are people who could disappear off the face of the earth and not a single living soul would mourn them, or even notice they were gone. Everyone calls him Rodent. He can't remember who started it, but it stuck. They say it's because he looks like a rat, with his rheumy eyes and his pinched features, but he doesn't think so. More likely it's because he's a bum -- because he sleeps on the streets and picks through trash cans -- because sometimes, in a drunken stupor, he pisses on himself. In any case, he doesn't really care. It's as good a name as any. The name his mother gave him certainly doesn't fit anymore. That name belonged to another person -- a boy with big dreams and his whole life ahead of him. He sleeps in a doorway on 21st Street. It's a business, some kind of advertising agency. He likes it because the doorway's only big enough for one, and he prefers to keep to himself. The door is bright red, with a diamond on it. It's different. The color stands out in this world of brown and gray. It's a good location -- close to the mission and not too dangerous. He's had to fight for it, more than once. Now the others recognize it's his. He has to clear out every morning by seven, though. That's when the cleaning ladies come, and they don't like to find him there. One of them hit him with a broom once, like he was a stray dog or something. During the day, he wanders around aimlessly, looking for handouts, looking for a drink. It's been at least ten years since he held a job, even a bad one. He doesn't bother to look for work anymore. Who would hire him? Sometimes he sits at the park watching the world go by, or he sleeps on a bench. No one speaks to him or looks him in the eye. He's as good as invisible, and most of the time that suits him just fine. Today he has lunch at the mission. The bread is halfway fresh and the soup is thicker than usual. Heartened, he tries to strike up a conversation with the guys next to him at the table. They're new to the streets -- he can always tell. One of them looks like a Chinee, only he's too tall, and he has no accent. The other is a younger man, with an intensity about him that Rodent finds exhausting just to look at -- a starry-eyed idealist, just like Miss Goody Twoshoes over there. No matter, though -- a few weeks of living on handouts will knock that out of him. Anyway, he tries to talk to the guy -- give him a few pointers, maybe. He starts with a little harmless shoptalk about Miss Goody Twoshoes, the woman who runs the mission, but the guy just tells him to shut up. Typical. Story of his life. He shrugs and hunches back over his soup. Let him listen, for all the good it'll do. All she does is blather on about sadness and hard times and spaceships. The broad is nuts, really. He can't stand listening to her, only he has to if he wants the soup. * * * A couple of days later, he wakes up under a paper in his doorway, badly hungover. His head is pounding, and the sun is reflecting strong off the bright red door. He groans and rolls over on the hard cement and tries to figure out about what time it is. Since the sun is up, the cleaning ladies will be around soon. A gust of wind knocks up the trash on the street and sends it fluttering. Broken glass on the sidewalk directs piercing sunlight right into his face. This doesn't help his throbbing head any, so he shuts his eyes tightly. He lies there for several minutes in a dazed fog before he notices the sound. It's been there all along -- it must have been what woke him up. It's the high-pitched sound of a child crying. He squints into the sun to find the source of the irritation. A little girl is sitting on the curb not ten feet away from him, bawling her head off. His first instinct is to roll over and wish she'd go away. She's not his problem. But then she stands up, and he sees her looking around desperately. She's obviously lost, and she looks the way kids sometimes do -- like she might suddenly dart off in any direction. He's a little afraid she's going to go headlong into the traffic on 21st Street with its barreling trucks. "Hey, kid," he croaks, sitting up abruptly. "What's the matter with you?" She turns, her face streaked with tears. "I've lost my mama," she says, sniveling. "I turned around and she was gone." She walks over and stands in front of him, her lower lip trembling. He's surprised to see that although she's afraid, she's not afraid of him. That's what he loves about little kids. The big kids taunt him and sometimes throw things -- pebbles, or even trash -- but the little kids, when they look at him, just see a person like any other person. No big deal to them. They don't seem to notice, or care about, the filth on his skin and clothes, or the vague odor of vomit that seems to hover around him. He sighs, then staggers to his feet, coughing. His stomach lurches slightly at the sudden movement, and the sun, still low in the sky, is just killing his head, but he's got to move on anyway. "Well, you can't cross that street yourself," he tells her. "Let me help." She nods solemnly and reaches for his hand as they get to the curb. He glances around, nervously, sure that someone is going to think he's kidnapping her or something, but no one takes any notice of them. The city is waking up, and everyone's in a hurry. Looking around, he spots a uniformed copper across the street. He usually avoids the cops, but in this case, it seems like the best thing. He waits for a break in the traffic, then runs the kid across the street. The copper scowls at him suspiciously as he approaches, the snuffling kid in tow. "What's going on here?" he barks, tapping his jimmy stick behind his back. Rodent, thinking he should have known better than to get involved, almost flees, but the little girl, frightened by the copper's tone and angry look, clings to his hand and moves closer to him. At once, the copper's face softens, and he glances at Rodent, finally understanding. "She's lost," Rodent says. "She can't find her mother." "Is that so?" the copper says, kneeling down and looking kindly at the girl. "Well, you just come with me. We'll find your mother." The kid looks up at Rodent, and he nods. Satisfied, she releases his hand and takes the copper's. Rodent turns and starts to walk away. "Hey buddy," the copper calls after him. He reaches into his uniform pocket and fishes out a dime, which he tosses at Rodent. "Get yourself a sandwich." Rodent looks down at the dime, surprised, then back up at the cop. "No booze, now. You hear?" the cop adds, gruffly. "Get yourself some food." Rodent grumbles and waves him off dismissively, but even as he walks away, he's decided to take the advice. A sandwich sounds like a pretty good idea, at that. * * * Twenty minutes later, he comes out of the diner, feeling full for the first time in weeks. Halfway down the block, he sees the copper, and beside him, the little girl, reunited with her mother. The mother is crying, and clutching the girl tightly. Rodent blinks hard -- the damned sun bothers his eyes, that's all -- but unbidden, some of Goody Twoshoes' words come into his head. "It is possible to find peace in the night, knowing that you have lived another day, and hurt no one in doing it." Copyright © 2002 by Dean Wesley Smith, John J. Ordover, Paula Block
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